Absolute Scenes

The Marble Factory, Bristol, 2021

The world’s about to end, so of course we’re throwing a huge party. There are thousands of people here: multiple dance floors, denialist splinter groups, lovers’ rifts and DJs giving body counts. No one can remember how long the party has been going, nobody knows exactly when the apocalypse will strike. But Eddie and Wen have just split up. What will the rest of the night bring for them… if not the end of everything?

Role: Video Design

 

Team

Writer: Timothy X Atack
Director: Tanuja Amarasuriya
Assistant Directors: Jessy Roberts, William Byam Shaw


Cast: Ajani Cabey, Alex Chard, Alexander Uzoka, Anna Tutton, Bill Caple, Camilla Eliot, Carlie Diamond, Chiara Lari, Eve Pereira, Evie Hargreaves, Joe Usher, Joe Welch, Josephine Brookman-Amissah, Joshua Hurley, Josh Williams, Luke Taylor, Max Guest, Patrick McAndrew, Phoebe Cook, Rebecca Hyde, Ruby Ward, Shivam Pallana, Tanvi Virmani, Tom Atkinson, Tom Moran, Victoria Hoyle, Yazmin Kayani


Set Design: Charlotte Hurrell

Costume Design: Natasha Sadier

Video Design: Choy-Ping Ní Chléirigh-Ng 吳彩萍

Lighting Design: Mary Bennett

Sound Design: Joe Waddington

Production Manager: Ed Wilson

Assistant Production Manager & Site Manager: Leila Glen

Stage Manager: Kizzie Tims

Deputy Stage Managers: Caitlin Ravenscroft, Maddie Coward

Assistant Stage Managers: Ellie Condon, Abbi Davies, Chris Davies, Tabbi Dodds

Covid Supervisors: Alice Dillon, Beshlie Thorp

Video Operator: Sophie Robinson

Prod LX: Alastair Barrows

Head of Tech Team: Joe Stathers

Tech Team: Adrianne Broadgate, Willow Digweed, Maisy Harbert, Dan Knipe, Chris Monks, Sophie Robinson

Props Supervisor: Frankie Dowers

Props Assistants: Elspeth Goodman, Tom Gould, Zoe Mackinnon, Jess Manley, Lola O’Donoghue, Jess Way

Head of Scenic Construction: Andy Scrivens

Construction Manager: Kirk Bishop

Construction Assistants: Jack Bain, Lewis Bamford, David Bath, Millie Edinburgh, Jude Fullwood, Adam Mulligan

Supervising Scenic Artist: Leri Tecwyn

Scenic Artists: Rowan Batoctoy, Gina Hammersley

Costume Supervisor: Evie Akerman

Costume Assistants: Saskia Bath, Ruth Ferns Duncan, Laetitia Gorget, Maisie Higgins, Ruby Nex, Susie Pearce, Angelica Robinson, Charlotte Rowen

Process

This has been my most complex video design to date. It involved creating video for five surfaces with five projectors, throughout the entire 80 minutes of play’s runtime. Set during the apocalypse, the script was very vivid and cinematic, which made it especially fun to design for.

After the initial recce, I began by creating a digital model of the Marble Factory with the right textures to get a sense of the space. I made a suggestion to the director Tanuja and set designer Charlotte that a flown sphere might be a great centre point for projection, seeing as there was sun, moon and earth imagery in the script and early research. Thankfully both were on board and it turned out we could source a suitable sphere. With Charlotte, we planned the placements of the projectors in relation to the surfaces: four large canvas screens and the sphere. This digital model also allowed me to create test clips to share with Tanuja for feedback. This was a useful exercise in itself for me to see how to balance and plan what video needed to be made.

I made the video almost entirely myself, bar some apocalyptic woodcuts by Albrecht Dürer and a video of a black disco light (thanks to John Gunning for sending me this!). I used a variety of different techniques and software depending on what effect I wanted to achieve. For example, the trippy marble designs I made using a drawing tablet and Photoshop, before animating them in another software later. My mood board heavily drew inspiration from the photographs of Petra Collins and New Queer Cinema. I worked hard to create detailed animations that would feel alive. The sun animation took several tries in particular - it’s not easy to digitally recreate the sense of the sun! We used live feed too for one moment when a character makes an emergency announcement using an old camcorder (photo from tech). The video clip above shows some of the scenes and how the five surfaces interacted. I think one of the most fun moments for me was collaborating with lighting designer Mary to have a real disco ball lit behind the sphere, so that the projected one felt just a bit more real as it appeared.

I programmed the show on my work computer, which was a good learning exercise in itself. I generally enjoy programming my own designs to get a full sense of how they will transition and work with the action.

I wouldn’t have been able to complete this design without Joe Stathers, LX and AV Tutor at BOVTS. He gave invaluable advice and support along the way, in particular with the technical elements of system set up. Thank you, Joe! I hope that I get to work on another project even more technically challenging in the future.

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